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View the Control Panel by clicking the button on the bottom left of the Sonc Selection Screen. More options will be displayed. Close the panel by right-ckicking on it.
1//Play Option Panel
This panel allows you to change the options used during play. It can also be opened by pressing START on your controller, and corresponds to the image of the controller keyboard.
>PLAY OPTION PANEL
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(1) Help Button
Displays help for the Play Option settings.
(2) Random Option
Changes the sequence of the keys on the screen.
OFF: This is the default option. Once a Random Option selection is cleared, it will revert to this state.
MIRROR: This will invert the order of the lanes.
RANDOM: This will replace lanes at random.
S-RANDOM: This will select a random lane for each note dynamically.
SCATTER: This is the same as S-RANDOM, but will not create as many double-notes.
CONCENTRATE: All notes will gather towards the scratch lane.
(3) Gauge Option
This changed the option of the life gauge.
GROOVE: This is the normal mode. Songs are cleared with more than 80% life bar at the end of the song.
SURVIVAL: This will decrease your life bar from 100% each time you miss a note. The game ends when you reach 0%. Decrease is fixed at 10% per miss, but you will also lose life each time you make smaller mistakes.
DEATH: The game is over when you make only one mistake.
EASY: The life bar grows more easily and falls at a reduced rate with this setting. Clear is the same as GROOVE.
P.ATTACK: This mode commands perfect play, and is the most difficult. The game is over after one GOOD.
G.ATTACK: The game will end after the fist non-GOOD note.
(4) Assist Option
You can select auto-scratch here. The clear option will be EASY CLEAR and the score will not be saved.
(5) Effect Option
This will add visual effects to the notes.
HIDDEN: The notes will disappear inthe middle of the screen.
SUDDEN: The notes will appear in the middle of the screen.
HID+SUD: The notes will flash in the center of the screen for a short moment.
(6) Play Style
Here you can select the nubmer of keys to view. This is the same as the Number of Keys Button at the top of the screen.
(7) Battle Option
This is the attack bonus game mode.
BATTLE: Battle another player. The score will not be saved. If the Play Style is set to 10 or 14, then this mode will instead of the co-op COUPLE mode. Cooperation is necessary to score DP.
D-BATTLE: The so-called Double Battle. Score is not recorded. The clear state will be recorded separately. Scratch notes will not appear.
SP-TO-DP: This will analyze and expand a notechart to fit on two controllers. If you have self-confidence, please try this mode. Score will not be recorded.
(8) Hi-Speed
Change the scroll speed of the notes. You can change the rate of the modifier in the Program Configuration.
(9) Target
Display the target score or ghost score in real time against your own.
(10) DP Flip
Change the left conroller for the fight controller in DP mode.
(11) HS-Fix
This will adjust the speed of the music in the song automatically. The score will not eb saved.
MAXBPM: This option will adjust the maximum BPM of a song to 150BPM.
MINBPM: The song's BPM will be adjusted to at least 150BPM.
AVERAGE: The average BPM of the song will be changed to 150BPM.
CONSTANT: The music speed will be changed dynamically to always remain at 150BPM.
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2//System Option Panel
Here, you can set the various options that were not included in the Play Option menu. You can also select the skins here.
>SYSTEM OPTION PANEL
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(1) Help Button
Displays help for the System Option panel.
(2) Ghost Position
The Ghost feature is the real-time difference between your current score and a target score level. Here, you can change whre the Ghost information appears.
Type A: over the Judgement Display
Type B: Outside the lanes, the same height as the Judgement Display
Type C: Outside the lanes, just above the Gauge Percentage Display.
(3) Score Graph
This displays a bar chart of the score during play. Autoplay mode disables this function.
(4) Default Target
If a Target score does not exist (for example, if you set the target to IR TOP and you have not played online yet, etc), the Ghost score rate will be set here. I should mention that if you select 88%, 77%, or 66%, the target ranks will be AAA(88.88%), AA(77.77%), and A(66.66%) respectively.
(5) BGA
This allows you to change the display settings of the BGA (Background Animation) movies.
ON: Always display.
OFF: Never display.
AUTOPLAY: Only display during autoplay playback.
(6) BGA Size
This determines wether to expand the BGA.
NORMAL: Magnification will be at 256x256.
EXTEND: This will draw the movie to fill the entire available display area. Depending on the song, the display may be distorted or garbled, and parts may be cut off by the skin.
(7) Judge Timing
This will adjust the timing of the judgement windows in milliseconds. The optimum timing window placement will vary greatly between players, and there is no good default setting for 10,000 different people. Basically, it is better to use the (8) Judge Auto Adjust feature to correct the window automatically, it is much safer.
(8) Judge Auto Adjust
Automatically adjusts the timing window sooner or later depending on the input of the player during play. When using Auto Adjust, please play at your best to get a full combo and a high score. If you receive many GOODs or less, the adjustments can be counterproductive.
OFF: The Auto Adjust feature is disabled.
ON: The Auto Adjust will be performed.
SILENT: The same as ON, but no sounds indicating change will be heard during the gameplay. The difference results will also not be displayed.
Eliminating bias, such as the sounds of the Auto Adjust, to fully focust and play at your best is the optimal method of judgement correction. If you are not comfortable with your previous correction results, try them again using SILENT.
(9) Lane Cover
In shoft, this is SUD+. Those who want to use it, please turn it to ON.
(10) Screen Mode
Switches between Full Screen and Windowed mode. A faster option would be to press F4.
(11) Replay
This is an option for saving replays. If this option is anything other than OFF, you can play the replay by pressing 'f' on the keyboard of Key 6 on the controller.
OFF: Never use the replay function.
ALWAYS: Always recore replay, overwriting any which are already stored.
HISCORE: Only record a new replay if you receive a new high score.
FULLCOMBO: Only record a new replay if you receive a full combo.
CLEAR: Only record a new replay if you clear the song.
(12) Skin/Soundset
This is where you can change the Skin and BGM of the game. Please see Section 6 Skin and Soundset[link] for more information.
(13) Key Config
This is where you can change the setup for your controller or keyboard. See Section 5 Key Config[link] for more information.
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3//Score Status Panel
You can see details and current scores for songs which have already been played.
>SCORE STATUS PANEL
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(1) Internet Ranking
This will start your web browser and connect to internet ranking. You can also press F5 to open this option directly. If you are in full screen, it will return you to Windowed mode, please press F4 to return to full screen after connecting to IR.
(2) Help Button
Displays help information for the Score Status Panel
(3) Option History
Displays which options were used for clear, outside of EASY clear. I think that SURVIVAL/RANDOM will not be illuminated in many songs. Please keep GROOVE/NORMAL lit for the courtesy of the author of the song chart.
(4) Score Box
This displays the note count for each judgement and the total play count. Outside of the comprehensive data, your highest score will be displayed.
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4//Tag Editor Panel
Here you can edit the title, level, and tags of the song file itself. The options are different for editing songs and folders.
>TAG EDITOR (SONG MODE)
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(1) Help Button
Displays help information for the Song Tag Editor panel
(2) Genre
Changes the genre of the song. For all the text lines in the Tag Editor, clicking outside the box will discard changes. You will need to press Enter to confirm your edits before selecting other lines.
(3) Title
Edit the title of the song.
(4) Subtitle
Edit the subtitle of the song, if one is included.
(5) Artist
Change the artist for the song.
(6) Subartist
It is less common because it is empty in most songs, but you can change the author of the BGA for example.
(7) Tag
Change the tags of the song for the search function.
(8) Play Level
Change the song level. Maximum is 99.
(9) Difficulty Category
Change the difficulty type of the song. The numbers correspond to the items below.
1: Beginner
2: Normal
3: Hyper
4: Another
5: Insane
(10) Key Setting
Here you can set the number of keys in the song. Unless you would like to change the song which has only scratches to be something other than 7 Key, please do not change this outside of very special circumstances. If you change it carelessly, it will be trouble for you.
(11) Favorite Registration
This is where you place songs on your favorites list. They can be set to hidden as well. The Favorite folder can be set to display in the Custom Settings of the program configuration.
FAVORITE: Set the song into the Favorite folder.
IGNORE: The song will not be displayed in any mode other than ALL.
(12) Default
Discard all edits and return to the original data.
>TAG EDITOR (FOLDER MODE)
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(1) Help Button
Display help information for the Folder Tag Editor screen.
(2) Category
Change the folder type.
(3) Title
Change the displayed folder name.
(4) Subtitle
This is used rarely; Change the subtitle of the folder.
(5) Information Line 1
(6) Information Line 2
These will change the displayed folder information.
(7) Command
Change the search commands specified by custom folders. For example, the command displayed were changed to 'level>=5', it would contain only 10 key songs with a level greater than or equal to five.
(8) Maximum Number of Tracks
This will set an upper limit on the number of songs you wish to view in the folder. 0 is unlimited. If you have this set to one, the folder will contain one random song from within the Commands specified.
(9) Default
Discard all changes and revert to default.
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5//Sound Effect Panel
Here you can change the volume, pitch effects, time stretch and reverb settings. The sliders can be assigned to MIDI control knobs or sliders. To assign a MIDI control in this way, please hold the slider with the mouse while adjusting the MIDI knob.
>SOUND EFFECTS
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(1) VOlume
Change the volume of the sounds.
MASTER: Overall sound volume.
KEY: Volume of keys played (valid during FMOD)
BGM: Volume of the BGM (valid during FMOD).
(2) Equalizer (valid during FMOD)
A 7 band equalizer. The lamp to the right of the 1KHz label is the on-off switch. It is off by default. The equalizer will not work if this lamp is not lit. The same is true of the pitch shift and effect sliders below.
(3) Pitch Shift (valid during FMOD only, except FREQ)
Here you can vary the pitch and speed of the track. If the speed is varied, scores will not be saved.
FREQ: Pitch and speed are changed at the same time and rate.
PITCH: Speed remains constant, pitch is changed.
SPEED: Pitch remains constant, speed is changed. [error in original text]
(4) Sound Effects (valid during FMOD)
Gives a variety of processing effects to the sound. You can change the target of the effects with MASTER (all sounds), KEY (just keysounds), and BGM (only BGM). There are lots of effect types, please confirm what they are by trying and listening to them. To change parameters in real time during the song, please register a MIDI controller knob to the slider.
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6//Player Status Panel
This displays overall performance, such as play count.
>PLAYER STATUS
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(1) Help Button
Displays help information for the Player Status Panel. You honestly will not need it.
(2) Total Play Count
Shows the number of songs played, both cleared and failed.
(3) Judgement Total
This is the sum of the judgements you received in songs played, From PERFECT to POOR. Somewhere in the world there is someone who is so horrible they will beat out tens of thousands of POORs every instant, and there are some players who will have no POORs at all.
(4) Running Combo
This will show your accumulated combo for all songs. If you connect a combo in a row across songs, it will be recorded as your running combo.
(5) Trial
You will need to clear a song in the specified criteria to level up. In the case deisplayed, a song with more than 100 notes in a RANDOM option is required to level up.