11.html # File Format bms, bme, bml, pms # Sound Files Supported up to ZZ. Compatible sound files are wav or ogg. Support for mp3 is deprecated. It is recommended to use ogg with LR2. # Image Files Supported up to ZZ. Compatible images formats are bmp, png, jpg, tga, and dds. In LR2, instructions for mpg, avi, wma, and ogv can be used in the #BMP tag to make video playback possible. Depending on the playback codec and environment, if there is a rendering failure, or if the load is too high, the playback will stop. To avoid this trouble, please use 256x256 mpg1 files. # Timing Method Full-Time Axis # Timing Range EASY +-21ms NORMAL +-18ms HARD +-15ms VERY HARD +-8ms EXTENDED SPECIFICATIONS # #SUBTITLE xxxxxx (nanashi groove) You can specify the song subtitle with this tag. If it is undefined, the subtitle will be determined arbitrarily. # #DIFFICULTY x (nanashi groove) The degree of difficulty can be specified. If it is undefined, it will be set from the body arbitrarily. If you expect your song to be played in LR2, please set this tag. 1 Beginner 2 Normal 3 Hyper 4 Another 5 Insane # #SUBARTIST xxxxxx (LR2) Displays the name of another artist under the normal #ARTIST. This is for additional authors or BGA artists. # #BANNER xxxxxx(nanashi groove) This displays a banner of 300x80 in the music selection. # Landmine Notes ch, Dx, and Ex (nanashi groove) This is a special note where if a key is pressed, the gauge is reduced. The sound used will be wav00. There are too many of these notes in the Toy Musical PMS series.